Sitting in VR is broken and breaks the avatar animator
So after leaving a chair, player avatar in VR sinks in the ground and is broken in other ways too. Easy to test and reproduce.
Also the sitting location needs some fixing. It seems that I can override IK by renaming an animation so that it starts with “Emote”, but the position is wrong and avatar’s size affects the position.
I made a dancing pole which is actually a chair, with a dancing animation, and it’s impossible to get the location right for VR people, because it changes from avatar to avatar, while on desktop it’s correct. But it still breaks VR players when they leave the pole.
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